Jan
26th
26th
Here comes an awkward metaphor: Mirror’s Edge (the delayed PC version of which was finally released last week) is hiding in the closet. Unsurprisingly, this only makes life difficult for it. For every moment it pretends to be an FPS, it feels wrong, and to any onlooker it’s visibly uncomfortable in this assumed role. If only it would cast off this sham and reveal its true colours – well, then we’d have a game proud of itself. Mirror’s Edge is a racing game, but it doesn’t have the courage to admit it. Be proud, ME. Tell the world what you are, cry it from those rooftops you spend so much time gallivanting across: “I AM A RACING GAME!
— Alec Meer at Rock, Paper, Shotgun. He has perhaps one of the best takes I’ve read on Mirror’s Edge, although I disagree with his conclusion.


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