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It’s sort of sad. There’s so much promise in the casual game sphere—and the general business has a huge overlap with the indie movement—but developer’s are having a tough time staying afloat as the market becomes oversaturated with games trying to take advantage of your grandma.
I still remember my first meeting with PopCap Games in 2006. CEO David Roberts and co-founder John Vechy stopped by the Business 2.0 offices to convince me that there was a “casual boom.”
Two years later, that bubble has burst. Developers are saying it’s virtual suicide to get involved in the downloadable games business these days.
Of course this will spur all sorts of new innovation as developers experiment with new business models—and cause another cyclical decline after social networks (or whatever) or eventually overrun with games.


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