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Jun
30th
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If “Battlestar Galactica,” a show on the Sci Fi channel for God’s sake, is able to create characters as compelling and troubling as race traitor Gaius Baltar and tackle issues as profound as genocide and religious fanaticism without once losing its thrill-factor, GTA should be able to do the same. Niko, as a character, doesn’t surprise, and the choices he confronts don’t make me want to put the game on pause in order to mull things over; they don’t implicate me or reveal me in any way.
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